
harness
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The great wall and most building facades read as one flat, tiled cardboard texture with no bevel, weathering, or scale cues, so it never registers as the city-swallowing colossal structure it is in the game.

landing has no crouch/dust and every maneuver (hook, reel, swing, boost, arc) reuses the identical rigid diagonal capsule pose with one short tapering streak, so nothing differentiates a swing from a boost from a hook, and the trail dies out instead of whipping behind like the game's continuous gas plume.

The kill cam explicitly fails its own requirement: cam_killcam_a and cam_killcam_b are meant to be the same moment 1s apart from different orbit angles, but they show almost the identical static framing with barely a few degrees of drift, while the game's kill cam sweeps through completely different angles, blood-spray, slow-motion, and a 'Complete Elimination' banner between frames.

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Stagger vs Slash silhouettes are now clearly distinct on titan and boss: Stagger pitches the torso ~45-60deg forward with both arms flung up overhead and legs scissored wide (back leg kicked high), vs Slash's moderate lean with one arm extended straight forward and trailing legs. The ambiguity from round 3 is resolved. Note: titan/boss Stagger reads as a forward-diving stumble rather than the specifically requested 'backward off-balance' -- weight and arms pitch forward-down, not backward. Mikasa's front-facing Stagger (arms flung up/back, legs braced backward) does read correctly as backward off-balance. No regressions spotted elsewhere: Sprint/Stomp/Grab/Swipe/Kneel/Land/Run/Idle/Fly all read as distinct, unambiguous poses.